Linh Ngo

I build AI systems that turn ideas into playable, watchable, shippable things.

My work sits where generative media, multiplayer games, and multi-agent software meet. This page is the short version: three active platforms, a live game, and the music/thread of personality behind the systems.

AI video studio

uncen.ai

Uncen turns a single prompt into short-form clips, long-form videos, music videos, narrated stories, scenes, voice, images, and assembled edits. It is the media engine underneath the rest of my work: workers coordinate the messy pipeline so creators can stay at the level of intent.

  • Prompt-to-video workflows for short and long form projects
  • AI images, voices, music, scenes, and editing/assembly tools
  • Worker orchestration designed for real production pipelines
Make something with uncen.ai

Vibe-coded multiplayer games

multiplayers.ai

Multiplayers.ai is built around a sharp thesis: vibe coding games should be multiplayer-first. Its games can leverage uncen.ai for images, audio, music, video, and world-building assets, then use swiftest.ai-style agents to design, critique, and iterate faster.

  • Generate, remix, copy, and publish browser games
  • Designed for multiplayer and shareable live demos from day one
  • Powered by uncen.ai media generation for art, sound, music, and richer worlds
  • Guided by smarter, faster, better agents inspired by swiftest.ai
Build a game on multiplayers.ai

Many minds AI

swiftest.ai

Swiftest.ai is my many-minds concept: a way to make AI work feel more like a team of specialized thinkers than a single chat box. The goal is better judgment, stronger iteration, and software that can carry complicated work across multiple perspectives.

  • Multi-agent reasoning, critique, and synthesis
  • Tools for evaluating ideas from several specialized angles
  • A product direction for faster, more thoughtful building
See the many minds idea

Playable demo

Rocket Boots, embedded from Multiplayers.ai.

This is the first version of the embeddable game widget idea: a live Multiplayers game running inside another webpage, with the same platform direction of AI-generated media from uncen.ai and agent-assisted iteration from swiftest.ai.

Portable embed

For the platform, this can become a generated widget snippet on every published game page.

<iframe
  src="https://crystal-signal-orbit.multiplayers.ai/?embed=1"
  title="Rocket Boots"
  allow="fullscreen; autoplay; gamepad"
  style="width:100%;aspect-ratio:4/3;border:0">
</iframe>

Music

Songs on Spotify

Music is part of the same practice for me: mood, pacing, structure, memory. These tracks sit next to the platforms because the worlds need sound as much as software.

Archive

Earlier browser experiments

Before the current platforms, I spent years making little browser labs for simulation, compilers, neural networks, astronomy, film, and photography.